Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651

Year of Publication
2006
Journal
Lecture Notes in Computer Science
Pagination
289-299
ISSN
0302-9743
Vallius, L., T. Kujanpaa, and T. Manninen. 2006. “Experiencing Narrative Elements Through Social Communication In Computer Based Role-Playing Game - Case: Castle Of Oulu 1651”. Lecture Notes In Computer Science, 289-299.
Journal Article